Hola, desde ayer que no pude levantar más el servidor de
[ARG]ChivalryTodo comenzó desde que tuve que pedir un formateo de la PC del VPS y volver a bajar los archivos del servidor. Desde entonces ni abre la consola del servidor.
Aclaraciones:
- (VPS) El servidor lo bajo usando la herramienta steamcmd.
- Probé en mi propia PC bajandolo desde el steamcmd y me dio el mismo resultado.
- (EN MI PC) Probé también usando la herramienta de Steam. (Herramientas -> Chivalry: Medieval Warfare Dedicated Server)
- Probé en una tercera PC para encontrar resultados distintos y tira el mismo error.
Launch: UDKLogging.exe AOCFFA-Arena3_P?steamsockets -seekfreeloadingserver
Error: El proceso (UDKLogging.exe) se abre y se cierra solo (ni llega aparecer la consola). Abre el proceso
dxdiag.exe y luego a los segundos se cierran ambos procesos.
Launch.log - Código:
-
Log: Log file open, 09/12/15 20:53:59
Init: FEngineLoop::PreInit Here
Init: ---- call app init here
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Call platform pre init
Init: **** Pre InitSHAHashes() ****
Log: **** InitSHAHashes() ****
DevSHA: InitializeFileHashes core.u
DevSHA: InitializeFileHashes engine.u
DevSHA: InitializeFileHashes gfxui.u
DevSHA: InitializeFileHashes ipdrv.u
DevSHA: InitializeFileHashes windrv.u
DevSHA: InitializeFileHashes gameframework.u
DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u
DevSHA: InitializeFileHashes udkbase.u
DevSHA: InitializeFileHashes utgame.u
DevSHA: InitializeFileHashes aoc.u
DevSHA: InitializeFileHashes aoccustomizationcontent.u
DevSHA: InitializeFileHashes unrealed.u
DevSHA: InitializeFileHashes uteditor.u
DevSHA: InitializeFileHashes gfxuieditor.u
DevSHA: InitializeFileHashes utgamecontent.u
DevSHA: InitializeFileHashes aocaudiocontent.u
DevSHA: InitializeFileHashes enginematerials.upk
DevSHA: InitializeFileHashes enginedebugmaterials.upk
DevSHA: InitializeFileHashes enginesounds.upk
DevSHA: InitializeFileHashes enginefonts.upk
DevSHA: InitializeFileHashes soundclassesandmodes.upk
DevSHA: InitializeFileHashes ui_fonts.upk
DevSHA: InitializeFileHashes ui_fonts_final.upk
DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk
DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
DevSHA: InitializeFileHashes localvertexfactory.usf
DevSHA: InitializeFileHashes decalfactorycommon.usf
DevSHA: InitializeFileHashes terrainvertexfactory.usf
DevSHA: InitializeFileHashes landscapevertexfactory.usf
DevSHA: InitializeFileHashes fluidvertexfactory.usf
DevSHA: InitializeFileHashes lensflarevertexfactory.usf
DevSHA: InitializeFileHashes particlespritevertexfactory.usf
DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
DevSHA: InitializeFileHashes resolvevertexshader.usf
DevSHA: InitializeFileHashes definitions.usf
DevSHA: InitializeFileHashes common360.usf
DevSHA: InitializeFileHashes common.usf
DevSHA: InitializeFileHashes resolvepixelshader.usf
DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
DevSHA: InitializeFileHashes meshpaintpixelshader.usf
DevSHA: InitializeFileHashes meshpaintvertexshader.usf
DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
DevSHA: InitializeFileHashes gfxpixelshader.usf
DevSHA: InitializeFileHashes gfxvertexshader.usf
DevSHA: InitializeFileHashes gfxvertex3dshader.usf
DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
DevSHA: InitializeFileHashes velocityshader.usf
DevSHA: InitializeFileHashes depthoffieldcommon.usf
DevSHA: InitializeFileHashes random.usf
DevSHA: InitializeFileHashes materialtemplate.usf
DevSHA: InitializeFileHashes flattessellation.usf
DevSHA: InitializeFileHashes pntriangles.usf
DevSHA: InitializeFileHashes tessellation.usf
DevSHA: InitializeFileHashes ldrextractvertexshader.usf
DevSHA: InitializeFileHashes texturedensityshader.usf
DevSHA: InitializeFileHashes perfragmentmaskshader.usf
DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
DevSHA: InitializeFileHashes shadowprojectioncommon.usf
DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
DevSHA: InitializeFileHashes shadowdepthcommon.usf
DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
DevSHA: InitializeFileHashes hitproxypixelshader.usf
DevSHA: InitializeFileHashes hitproxyvertexshader.usf
DevSHA: InitializeFileHashes filtervertexshader.usf
DevSHA: InitializeFileHashes filterpixelshader.usf
DevSHA: InitializeFileHashes postprocesscommon.usf
DevSHA: InitializeFileHashes lightshaftshader.usf
DevSHA: InitializeFileHashes simplef32pixelshader.usf
DevSHA: InitializeFileHashes simplef32vertexshader.usf
DevSHA: InitializeFileHashes deferredlightshaders.usf
DevSHA: InitializeFileHashes dynamiclightingcommon.usf
DevSHA: InitializeFileHashes deferredlightingcommon.usf
DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
DevSHA: InitializeFileHashes hitmaskpixelshader.usf
DevSHA: InitializeFileHashes hitmaskvertexshader.usf
DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
DevSHA: InitializeFileHashes fogintegralpixelshader.usf
DevSHA: InitializeFileHashes fogvolumecommon.usf
DevSHA: InitializeFileHashes fogintegralvertexshader.usf
DevSHA: InitializeFileHashes heightfogpixelshader.usf
DevSHA: InitializeFileHashes heightfogcommon.usf
DevSHA: InitializeFileHashes heightfogvertexshader.usf
DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
DevSHA: InitializeFileHashes depthonlypixelshader.usf
DevSHA: InitializeFileHashes depthonlyvertexshader.usf
DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
DevSHA: InitializeFileHashes simpleelementvertexshader.usf
DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
DevSHA: InitializeFileHashes simpleelementpixelshader.usf
DevSHA: InitializeFileHashes basepasspixelshader.usf
DevSHA: InitializeFileHashes basepasscommon.usf
DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
DevSHA: InitializeFileHashes basepasstessellationshaders.usf
DevSHA: InitializeFileHashes basepassvertexcommon.usf
DevSHA: InitializeFileHashes basepassvertexshader.usf
DevSHA: InitializeFileHashes ambientocclusionshader.usf
DevSHA: InitializeFileHashes binkshaders.usf
DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
DevSHA: InitializeFileHashes motionblurcommon.usf
DevSHA: InitializeFileHashes temporalaa.usf
DevSHA: InitializeFileHashes temporalaamaskshader.usf
DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
DevSHA: InitializeFileHashes branchingpcfcommon.usf
DevSHA: InitializeFileHashes modshadowcommon.usf
DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
DevSHA: InitializeFileHashes spotlightpixelshader.usf
DevSHA: InitializeFileHashes spotlightvertexshader.usf
DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
DevSHA: InitializeFileHashes screenvertexshader.usf
DevSHA: InitializeFileHashes screenpixelshader.usf
DevSHA: InitializeFileHashes radialblurscreenshader.usf
DevSHA: InitializeFileHashes fxaashader.usf
DevSHA: InitializeFileHashes fxaa3_11.usf
DevSHA: InitializeFileHashes mlaashader.usf
DevSHA: InitializeFileHashes pointlightpixelshader.usf
DevSHA: InitializeFileHashes pointlightvertexshader.usf
DevSHA: InitializeFileHashes lutblender.usf
DevSHA: InitializeFileHashes lightmapdensityshader.usf
DevSHA: InitializeFileHashes imagereflectionshader.usf
DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
DevSHA: InitializeFileHashes memcopyshader.usf
DevSHA: InitializeFileHashes restorecolordepthshader.usf
DevSHA: InitializeFileHashes splashscreenshader.usf
DevSHA: InitializeFileHashes onecolorshader.usf
DevSHA: InitializeFileHashes nullpixelshader.usf
DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
DevSHA: InitializeFileHashes directionallightpixelshader.usf
DevSHA: InitializeFileHashes directionallightvertexshader.usf
DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
DevSHA: InitializeFileHashes bokehdof.usf
Log: Read config file: ..\..\UDKGame\Config\PCServer\PCServerSystemSettings.ini
Log: Read config file: ..\..\Engine\Config\PCServer\PCServerSystemSettings.ini
Log: Read config file: ..\..\UDKGame\Config\DefaultSystemSettings.ini
Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini
Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKLightmass.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer\PCServerInput.ini
Log: Read config file: ..\..\Engine\Config\PCServer\PCServerInput.ini
Log: Read config file: ..\..\UDKGame\Config\DefaultInput.ini
Log: Read config file: ..\..\Engine\Config\BaseInput.ini
Log: Read config file: ..\..\Engine\Config\BaseInput.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer\PCServerUI.ini
Log: Read config file: ..\..\Engine\Config\PCServer\PCServerUI.ini
Log: Read config file: ..\..\UDKGame\Config\DefaultUI.ini
Log: Read config file: ..\..\Engine\Config\BaseUI.ini
Log: Read config file: ..\..\Engine\Config\BaseUI.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
Log: Read config file: ..\..\Engine\Config\ConsoleVariables.ini
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10246
Init: Epic Internal: 0
Init: Compiled (32-bit): Sep 9 2015 16:48:07
Init: Changelist: 1340247
Init: Command line: SERVER AOCFFA-Arena3_P?steamsockets -seekfreeloadingserver
Init: Base directory: C:\chivalry\Binaries\Win32\
Log: Deleting old log file Launch-backup-2015.09.12-20.53.59.log
Init: Computer: VPS-F61D69208C
Init: User: Administrator
Init: CPU Page size=4096, Processors=1
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Physical=1.0GB (1GB approx) Pagefile=2.4GB Virtual=2.0GB
Log: Steam Client API not initialized (not required for servers)
Log: Steam Game Server API initialized 1
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: SystemSettings::LoadFromIni in file ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini section: SystemSettings
Log: Shader platform (RHI): PC-D3D-SM3
Log: PhysX GPU Support: ENABLED
Log: ERROR Creating GNovodexSDX (Error Code: 3)
Dev: CreateProc C:\WINDOWS\system32\dxdiag.exe /t..\..\UDKGame\Logs\DxDiag0017.txt
Log: === Critical error: ===
Fatal error!
Address = 0xaa52e6 (filename not found) [in C:\chivalry\Binaries\Win32\UDKLogging.exe]
Address = 0xddf164 (filename not found) [in C:\chivalry\Binaries\Win32\UDKLogging.exe]
Address = 0x2ef83737 (filename not found)
Address = 0x2ef83737 (filename not found)
Si necesiten más datos avisen.
Nota: Esto comenzó a suceder desde hace dos días. Antes con la misma PC y usando la misma configuración el servidor funcionaba sin inconvenientes.
¿Alguna idea?
Ya cree un tema en el foro oficial del chivalry pero ni responden.
Saludos !